Roulette Methodology Defined

The “meat and potatoes” of this website will be the 300 – 500 Roulette systems I have found on the internet and other venues.  Throughout all the 300+ systems presented here I used a methodology to dissect them and rank them – this is what I did.

Roulette can be broken into two major components:

  1. Casino side – Roulette the game
  2. Player side – A system to play Roulette

Casino’s side

Roulette has three parts to it:

  • The rules to play Roulette with payouts
  • The posted odds
  • Random numbers generated

The Roulette rules are posted in thousands of websites and well known.  Each casino uses the rules it wants to run its Roulette tables.  Usually the only difference, from casino to casino, is how 0 works.  For this website 0 is like any other number 1 – 36.  00 is exactly the same, any number 1 – 36.  0 is NOT even, it is green, not Red or Black, and it is NOT low; same with 00.  Payouts for various bets are well defined and every Roulette dealer knows them and can tell you if asked.

The odds for Roulette are well know and published on thousands of web sites.  Generally the Roulette dealer has no idea what the odds are.  These odds apply ONLY to the current spin.

The random numbers generated from a Roulette wheel or RNG are random – the next number to show up has absolutely no dependency on past numbers spun.

Player side

The player gets to create any kind of system they want but it must, of course, follow the casino rules and payouts, accept the odds, and the random numbers generated.  You get to do:

  • Create ANY set of rules to run the system
  • Create your own odds
  • Generate your own set of predictions

System Rules dictate how you view the casino’s rules, odds, and payout amounts.  You can mix and match the casino’s rules and come up with your own version for your playing.  i.e. you don’t have to view each spin as a unique event but it can be part of a much larger sequence of many spins.

You can create your own odds but they must be based upon the casino’s odds for any one spin.  For example if you want to say that two spins define you basic system element then the odds are combined and the odds of a Red showing up twice in a row are 1/4 (ignoring 0 and 00) instead of 1/2 as it is in one spin.

You get to come up with your prediction of what the next number spun will be, since you don’t know what the Roulette wheel will actually spin.  This prediction can be derived very simply or very complex, but you have control over that prediction.

As I examine each of the 300+ systems I will break each system into these components so you can quickly compare them to each other.  I will indicate the system’s strengths and weaknesses as I view them.

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